MUE is a short first-person horror experience stamped with symbolic echoes and a bloodcurdling atmosphere.
In 1890, a young woman named Alicia wakes up in a dismal building. As she delves into this twisting maze, more terrifying events begin to appear. She will have to confront her fear of aging by exploring this grotesque environment reminiscent of the course of her life.
Will she have the courage to overcome her fears? MUE invites you in an out of phase universe where our deepest anxieties come to life.
Here, there is only one thing that can save you…
MEMENTO MORI.
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You can play the game here : https://uqac.itch.io/mue
This project marks the end of my 3-year digital art program at École NAD, in Montreal, Quebec.
Throughout this project, I learned to push my limits and master some new things about UI Design. I look forward to continuing to push my abilities in the future.
A special thanks to David Bouchard-Gagnon, Senior UI Artist at Eidos-Montreal, my mentor, and guide during the process of this project.
Thanks to Philippe Normandeau for the concepts art of the characters.
Thanks to Kenny Auguste-Théodore for the concepts art of the environments.
Thanks to Frédérik Généreux for the character Nona, the Maiden Grace.
Thanks to Laurence Sansregret for the character Lachesis, the Second Grace.
Thanks to Josh Wilson for the character Atropos, the Inflexible Grace.
https://www.artstation.com/philippe_normandeau
https://www.artstation.com/kennyauguste-theodore
https://www.artstation.com/fredfaitdeschoses
https://www.artstation.com/laun0ragret
https://www.artstation.com/j-wiles
Game UI Bonus Title Cards
Sanity bar mecanic in game.
MUE | Trailer